Mixture of Volumetric Primitives for Efficient Neural Rendering
Published:
tons of small boxes around the surface
- kind of like mesh, but build a small nerf for each vertex: combination of volumetric and primitie-based approaches
- volumetric primitive: center, rotation, scale, and a dense voxel grid
- decoder: latent code – conv –> set of primitives
- windowing function: a weight of distance from the primitive origin: moving the primitive instead of learning the payload