Mixture of Volumetric Primitives for Efficient Neural Rendering

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tons of small boxes around the surface

  • kind of like mesh, but build a small nerf for each vertex: combination of volumetric and primitie-based approaches
    • volumetric primitive: center, rotation, scale, and a dense voxel grid
  • decoder: latent code – conv –> set of primitives
  • windowing function: a weight of distance from the primitive origin: moving the primitive instead of learning the payload