i3DMM Deep Implicit 3D Morphable Model of Human Heads

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deep implicit 3D morphable model

  • disentabgle geometry and color components
    • geometry: identity, expressions and hairstyle
    • color: identity and hairstyle
  • SDF for surface representations
  • data preprocessing: landmark annotation, head cropping
  • mesh sampling for SDF training
    • additional points for eyes noses and mouth
  • deform a reference shape
    • x —deformation network—> x in reference shape coordnate
    • enforce landmark color to be precise
    • L2 prior on latent codes