i3DMM Deep Implicit 3D Morphable Model of Human Heads
Published:
deep implicit 3D morphable model
- disentabgle geometry and color components
- geometry: identity, expressions and hairstyle
- color: identity and hairstyle
- SDF for surface representations
- data preprocessing: landmark annotation, head cropping
- mesh sampling for SDF training
- additional points for eyes noses and mouth
- deform a reference shape
- x —deformation network—> x in reference shape coordnate
- enforce landmark color to be precise
- L2 prior on latent codes