DIST Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing

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optimize forward and backward pass of neural rendering

  • tldr, coarse-to-fine, aggressive ray marching
  • apply to any sdf model
  • sample per 4 pixel and double each 3 iterations
    • at 6 iter, back to origin res
  • aggressive ray marching
    • x = x + 1.5 * sdf(x) * rd
    • sample points under surface
  • converge if a pixel donot confuse with its neighbor
    • refer to supp. for details
  • gradient bp
    • tbh, i donot understand it