PatchNets Patch-Based Generalizable Deep Implicit 3D Shape Representations

less than 1 minute read

Published:

mid-level patch-based surface representation

  • 3D model being a collection of patches
  • estimate patch extrinsics
    • latent optimazation
    • each patch being a signed-distance function: truncated to 0.1
    • while the number of patch being fixed
  • then blend to a 3D model
    • weight: gaussian kernel - constant, s.t. weight = 0 at the boundry