PatchNets Patch-Based Generalizable Deep Implicit 3D Shape Representations
Published:
mid-level patch-based surface representation
- 3D model being a collection of patches
- estimate patch extrinsics
- latent optimazation
- each patch being a signed-distance function: truncated to 0.1
- while the number of patch being fixed
- then blend to a 3D model
- weight: gaussian kernel - constant, s.t. weight = 0 at the boundry