Seeing the World in a Bag of Chips

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nvs and environment reconstruction

  • reconstruct specular reflectance maps: environment map convolve with BRDF
    • given RGBD video: geometry given!!!
  • diffuse color using previous methods: approx. min of all values
    • refined using CNN
  • predefine some number of basis textures
    • each point is a mixture of different textures
    • each texture has a specific environment map(BRDF conv true envirionment map)
  • consider fresnel effect and interreflection
    • only by feeding fresnel coef. and reflection color into a CNN