Seeing the World in a Bag of Chips
Published:
nvs and environment reconstruction
- reconstruct specular reflectance maps: environment map convolve with BRDF
- given RGBD video: geometry given!!!
- diffuse color using previous methods: approx. min of all values
- refined using CNN
- predefine some number of basis textures
- each point is a mixture of different textures
- each texture has a specific environment map(BRDF conv true envirionment map)
- consider fresnel effect and interreflection
- only by feeding fresnel coef. and reflection color into a CNN