TextureGAN Controlling Deep Image Synthesis with Texture Patches
Published:
user guided image generation
- high res. details
- propagate texture to object boundaries
- wrap texture: infer 3D infromation
tons of losses
- pixel loss, style loss and content loss through VGG, Adversarial loss
- GAN loss on gray images: deal with colorful texture
- introducing LAB color space
- content and texture on L, color on AB
- what if no data of this specific object with this texture
- def new loss only on given texture