TextureGAN Controlling Deep Image Synthesis with Texture Patches

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user guided image generation

  • high res. details
  • propagate texture to object boundaries
  • wrap texture: infer 3D infromation

tons of losses

  • pixel loss, style loss and content loss through VGG, Adversarial loss
    • GAN loss on gray images: deal with colorful texture
  • introducing LAB color space
    • content and texture on L, color on AB
  • what if no data of this specific object with this texture
    • def new loss only on given texture