Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling

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what makes a good generative model for 3D models?

  • varied and specific: fine details
  • beyond memorizing and recombining

our model

  • distangled representations for generative and discriminative models
  • 200D latent vector
  • all-conv nn
  • discriminator learns faster than generator
    • 3D latent space hard to learn
    • discriminator updated only if acc. <= 80%

“distangle”: by experiment, not by design