Learning to Generate Textures on 3D Meshes

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approach

  • inputs: normalized object coordinates, masks, albedo
    • avalible from blender for me
  • data: unpaired 2d/3d data
  • from 2.5D information to multiview images, then generate texture using diff. renderer
    • first stage: cyclegan-style
    • seconds stage: L_2 + perception loss + consistancy loss

comparable result to novel view synthesis

  • but only on one dataset: CompCar
  • handle multiclass scenario?
  • comparation to geometry method?